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The player also determines the tax rate, the budget, and social policy. The city is populated by "Sims", simulated persons, who live in the city created by the player.
The three development zone types are the major areas in which Sims inhabit: residential zones for houses and apartment buildings; commercial zones for shops and offices; industrial zone for factories, warehouses, laboratories and farms.
While there is no particular win condition in a game of SimCity , the balancing act of the above-mentioned factors provides the constraints which make gameplay possible.
To maximize population or profitability, to re-create real-life locations in-game, achieve an aesthetic design or to trigger as many natural disasters as possible are among the many possible goals one can determine for oneself while playing a SimCity game.
The player acting as mayor is given a blank map to begin and must expand the city with the budget provided.
As the city matures, the player may get to place government and other special buildings such as a mayor's house or courthouse , depending on how large the city is.
The player must supply the citizens services, which include health , education , safety, parks and leisure.
These come in the form of different buildings, where each building covers a circular "range" of service. Inadequate funding of these services can lead to strikes.
Cities must also provide basic utilities, namely electricity , water and in SimCity and SimCity 4 waste management. The primary source of income is taxation , which can be altered by one percent increments in all versions up to SimCity , and by tenths of a percent in SimCity 4.
Legalizing gambling and placing certain "special" buildings such as military bases or federal prisons can generate income as well.
The player may also make deals with neighbouring cities to sell or buy services, as long as a connection is made to the neighbor for that service this feature was introduced in SimCity SimCity was published in , and was the first game in the SimCity series.
The inspiration for SimCity came from a feature of the game Raid on Bungeling Bay that allowed Wright to create his own maps during development. Wright soon found he enjoyed creating maps more than playing the actual game, and so the idea for SimCity was created.
The first version of the game was developed for the Commodore 64 in , but it would not be published for another four years.
Finally, founder Jeff Braun of then-tiny Maxis agreed to publish SimCity as one of two initial games for the company. Lill, Simon Butler. The version shipped on OLPC laptops will still be called SimCity , but will have to be tested by EA quality assurance before each release to be able to use that name.
The unexpected and enduring success of the original SimCity , combined with other " Sim " titles' relative lack of success at the time, motivated the development of a sequel.
SimCity SC2K , released in ,  was a major extension. The view was now isometric instead of overhead, the landscape was not flat, and underground layers were introduced for water pipes and subways.
New types of facility included prisons , schools , libraries , museums , marinas , zoos , stadiums , hospitals , and churches although they appeared randomly on residential blocks in the first SimCity , they could not be built by the player and arcologies.
Players could build highways , roads , bus depots , railway tracks , subways, train depots and zone land for seaports and airports.
There are a total of nine varieties of power plants in SC2K , including coal , natural gas , wind turbines , hydroelectric dams which can only be placed on waterfall tiles and the futuristic fusion power and satellite microwave plant.
The budget and finance controls are also much more elaborate—tax rates can be set individually for residential, commercial and industrial zones.
Enacting city ordinances and connecting to neighboring cities became possible. Another new addition in SC2K is the query tool.
Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile.
Querying a library and selecting 'Ruminate' displays an essay written by Neil Gaiman. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay.
News comes in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed to on a yearly basis.
The newspaper option provided many humorous stories as well as relevant ones, such as new technology , warnings about aging power plant, recent disasters and opinion polls highlighting city problems.
SimCity is the only game in the entire series to have this feature besides the discontinued children's version, SimTown , though newer versions have a news ticker.
The newspapers had random titles Times , Post , Herald , etc. Certain newspapers have a special monthly humor advice column by "Miss Sim". It introduced many changes both to the city management and to the appearance.
The issue of waste management was added: once a city has a population greater than 1,, refuse would begin to accumulate and would have to be disposed of at the expense of the city; in previous versions of SimCity , this issue had been ignored.
Farms and agriculture were also introduced, and appeared on large light industrial zones in a city with low land value and little pollution. In addition to their limited life span, power plants are now vulnerable to decreasing maximum output at a constant rate after they have gone through about three quarters of their life span.
For the first time, the player could interact with his or her neighbor cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water , electricity , or waste management services.
These generate a monthly charge which is either added to or subtracted from the player's treasury, in accordance with the deal. Canceling a neighbor deal will incur a substantial cash penalty.
From time to time, the simulated mayors of neighboring cities will call meetings to renegotiate the terms or price of these deals.
Although not strictly a city management aspect, SimCity simulated the effect of land value on construction much more realistically than in SimCity In the latter, most buildings fell into a wide stratum that did not reflect land value very effectively; every building was more or less suited to neighborhoods of every economic disposition.
In SC3K , land value created distinct neighborhoods which tended to contain narrow income bands, creating well-defined slums , middle class areas, and wealthy areas.
Land value is also determined by the city center effect where buildings that are at the city center have higher land values and those buildings on the borders have lower land values.
The city center effect is determined by the location of buildings within the city. However, over time, land value " inflation " would cause almost every area of a city to become expensive, so that wealthy neighborhoods covered most if not all of the map.
Business deals were another new concept to SC3K. By allowing certain structures to be built within the city, the player could receive a substantial amount of funds from them.
The four business deal structures are the maximum security prison , casino , toxic waste conversion plant , and the Gigamall a large shopping center.
Business deal structures however have serious negative effects on a city. The toxic waste dump lowers both the land value and residential desirability in the area surrounding it and produces massive pollution.
The prison dramatically decreases land value. The casino increases citywide crime and the Gigamall weakens demand for local commerce. There were several changes to the graphical interface in SC3K.
Although the game retained the pseudo- isometric dimetric perspective of its predecessor, the actual landscape became more complex and colorful.
In SC3K , the playable landscape was a more realistic green color, simulating grassland, along with other colors that progressively change by height, from beige beach sand to green to brown bare ground to white snow.
In SC2K , land could either be flat or sloped, and all slopes were of the same steepness. In SC3K , there were five distinct steepness of slope, creating more varied landscapes.
Also, for the first time, there were different types of trees which could appear on the playable map. In SC2K , there were only pine trees, while in SC3K , oak trees prevail, but other types of trees exist, depending on the elevation of the terrain.
SimCity 4 was released on January 14, As with previous SimCity titles, SimCity 4 Sim4 places the player in the role of a mayor or several mayors , tasked with populating and developing tracts of lands into cities , while fulfilling the needs of fellow Sims who live there.
Cities are now located in regions , which are divided into segments, each of which can be developed. Each region represents the metropolitan area of a city, while individual cities represent districts.
The player has the option of starting the city in a segment of any of three area sizes; in actual measurement the smallest has a length of 1 kilometer on a side, and the largest has a length of 4 kilometers on a side.
The size of a region and its layout of segments can be changed in a bitmap file provided for each region. Zoning and building size have been improved for SimCity 4.
Agriculture is now a separate industrial zone-type, allowing farms to grow regardless of high land value , so long as there exists demand for agriculture and agricultural zones have been provided.
Zones are now automatically aligned towards roads; streets are automatically created in a grid formation when zoning on tracts of land.
Buildings are now classified into several wealth levels, zone types, and building size stages, which are affected by the region's population and the city's condition.
The game simulates urban decay and gentrification with buildings deteriorating or improving accordingly.
Buildings originally constructed for occupation by higher wealth tenants can now support lower wealth tenants in the event surrounding factors forces the current tenants to vacate the building; this allows certain buildings to remain in use despite lacking its initial occupants.
Buildings and lots can now be constructed on slopes. SimCity 4 can be used in conjunction with The Sims. Sims can be imported into a city for use in the My sim mode.
City layouts created in SimCity 4 can be used as neighborhood templates in The Sims 2 ; the location of roads, trees, bridges, and map features such as rivers and hills are preserved in the importation.
Released in , the gameplay of SimCity Societies is significantly different from previous SimCity titles, with a greater focus on "social engineering".
Public works and a tax system do not play a part in the game. Instead, players get daily income from workplaces in the city. Transportation networks have been reduced to dirt roads, paved roads, subways and bus stops.
Players do not build zones, a key element of past SimCity games; instead, they have the ability to directly place individual buildings, something not seen in previous editions, and similar to Monte Cristo 's game City Life.
There are also six "social energies", called societal values , which allow players to learn about the characteristics of the citizens.
The six societal values are productivity , prosperity , creativity , spirituality , authority , and knowledge. Players may focus on satisfying one, several, or all of these values.
An improved version of the reward system introduced in SimCity has been included in the game. The game is "fully customizable" and allows the players to customize individual buildings, decorations, citizens, and game rules.
It was a dramatic departure from previous SimCity games, featuring full 3D graphics, online multiplayer gameplay, the new Glassbox engine, as well as many other feature and gameplay changes.
The game launch was plagued by connection errors for many users, and this aspect of the game was heavily criticized in user reviews. EA announced that they would offer a free game from their library to all those who bought SimCity as compensation for the problems, and they concurred that the way the launch had been set up was "dumb".
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Join other players talking about games. Visit the Y8 Forum. Go to Forum Hide. Game details.Get inspiration from history and build an old town in the heart of your city. Bring new life to ancient homes by restoring them to their former glory. Compete in the new Mayor's Pass Seasons to. Sim City 4, along with its expansion Rush Hour, are probably the most detailed and complex SimCity games to date. It was developed by Maxis and published by EA in for PCs and Macs, and it shocked players with its updated graphics, day and night cycles, and interconnected cities. The amount of micro-management you can do is insane. Empire of Sin - the strategy game from Romero Games and Paradox Interactive, puts you at the heart of the ruthless criminal underworld of s Prohibition-era Chicago. Sin City Classic Save the date for the 14th Sin City Classic, the largest annual LGBTQ+ sporting event in the world! Join more than 8, athletes in fabulous Las Vegas for a weekend of competition, social events and fun you won’t want to miss. SIMCITY GAMES. Be the hero of your very own city as you design and create a beautiful, bustling metropolis in SimCity BuildIt, the most popular city builder on mobile, and other SimCity games. Every decision is yours as your city gets larger and more intricate. Make smart choices to keep your citizens happy and your skyline growing.